Infernium Ludum
Infernium Ludum is a third person action game that I developed as part of a team. I was responsible for the game's narrative, cinematics and audio. I also assisted greatly with the game's User Interface and enemy AI. The game was developed using Unreal Engine and the models were created in Blender. I also designed the game's logo, which you can view below. The game was left unfinished due to various team related issues.
You can take a look at the game's itch.io page here.